Methodological Advances in Political Gaming: The One-Person, Computer Interactive, Quasi-Rigid Rule Game.

Methodological Advances in Political Gaming: The One-Person, Computer Interactive, Quasi-Rigid Rule Game.

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Discussion of the reasons for gaming, some basic types of gaming, and a proposed method for combining the strengths of two different forms of gaming in a cheap and simple manner. For complex reference systems (such as most social settings), gaming a...